Fighting

First you build several ships, such as Corvettes, Destroyers, Frigates

Fill them with Fighters or Bombers and Marines

Move your fleet to an astro where other player have ships and/or a base

Upon landing, access your Fleet overview page and hit Attack tab

You can select which ships to attack and how many

click the button to finish the attack, and look into the Battle Report the results, also it would be a good idea to have recyclers in your fleet to grab the debris

Ground attacks

You can use some of your bases defenses to attack any fleet within the base system

the defenses usable are laser, missile, phase and drones

each fire costs credits, need time to reload and time to hit the target based on the distance

fleets over its owner bases cannot be attacked

Pillages

You will get credits in form of Pillage when you attack and successfully occupy a base.

Attention a base without fleet can be pillaged, but only the owner credits pillage will be given.

The pillage is formed by 2 calcs, one is based on the Base Owner Credits

if the owner is [iCore] (the game bot)

(base-total-economy * time * 50) ^ 0.925

if the owner is a player

(base-total-econ / owner-econ * owner-credits * time)

time = hours since last pillage /100, cap 100

so if it was pillaged over 100 hours, or never, time is 1. If it was pillaged 24 hours ago, time is 0.76

The other pillage is based on the base economy

5 * (base-econ - (base-total-econ * 0.7)^2

divided by 2 if in a speed universe

if the base is from [iCore], there is a Bonus over the previous calc since it was hit the last time or the base age, 0.1% per hour - double it to speed universes. 1440 hours cap.