First you build several ships, such as Corvettes, Destroyers, Frigates
Fill them with Fighters or Bombers and Marines
Move your fleet to an astro where other player have ships and/or a base
Upon landing, access your Fleet overview page and hit Attack tab
You can select which ships to attack and how many
click the button to finish the attack, and look into the Battle Report the results, also it would be a good idea to have recyclers in your fleet to grab the debris
You can use some of your bases defenses to attack any fleet within the base system
the defenses usable are laser, missile, phase and drones
each fire costs credits, need time to reload and time to hit the target based on the distance
fleets over its owner bases cannot be attacked
You will get credits in form of Pillage when you attack and successfully occupy a base.
Attention a base without fleet can be pillaged, but only the owner credits pillage will be given.
The pillage is formed by 2 calcs, one is based on the Base Owner Credits
if the owner is [iCore] (the game bot)
(base-total-economy * time * 50) ^ 0.925
if the owner is a player
(base-total-econ / owner-econ * owner-credits * time)
time = hours since last pillage /100, cap 100
so if it was pillaged over 100 hours, or never, time is 1. If it was pillaged 24 hours ago, time is 0.76
The other pillage is based on the base economy
5 * (base-econ - (base-total-econ * 0.7)^2
divided by 2 if in a speed universe
if the base is from [iCore], there is a Bonus over the previous calc since it was hit the last time or the base age, 0.1% per hour - double it to speed universes. 1440 hours cap.