Speed guide

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The goal of this guide is to help new players attain at least 10 bases before their free premium upgrade runs out. The first 2 days are very important for several reasons. First of all you only have 2 days of a premium account without reaching level 15 to receive a coupon that would allow you to extend you premium account by 2 days. Second once the free premium period expires if you do not have 10 bases this is the limit you can have without using a coupon or upgrading to a premium. Do not worry if you have more than 10 bases when your premium period runs out you do not lose them you only lose the ability to build more without some form of an upgrade. One final note about this period the double economy is good for 7 days without the use of a coupon.

Some players are unable to pay for upgrades or coupons for double economy or they would rather play for free. Not to worry you will receive a coupon at levels 15 and 30. This coupon will be good for either 2 days of premium upgrade or 1 day of double economy. If you do not want to use these coupons you do not have to. You can always give them to someone else if you do not care to use them.

It is very possible for you to set up 12 bases in the first 48 hours of your new account. To do this and gain a good position before your free premium upgrade runs out you need to be prepared and semi organized. This is what this guide is intended to help you do.

Table of Contents

Introduction
Basic terms
Basic player types
General game ideas
Your first base
Terrain and position
What to build first and why
What technology to start researching and why
Your second base
Choosing the right terrain
What to build and why
What to research and why
After you have The ability to build Colony ships
What type of terrain do you want.
Why you want it
How to use it to full advantage
The other 8 bases
What type of terrain
What type of base
What to research on them
Research and what you need
Basic fleet structures and types
Basic base defense

Introduction

Welcome to Speed Core.

This is a massively multi-player online browser based space strategy game. The game is run in real time and is not turn based. This means if a structure or Ship takes 5 hours then it takes 5 hours real time to finish.

Well now that you have taken the steps of creating a Speed Core account. Let us get started and hopefully you will be up and running and in a good position to have some fun in 48 hours.

Just remember this is a guide not a bible. If you do not feel this will not work for you then by all means find your own way and enjoy.

Getting Started

We now get to it. You should have a free base already. Do not fret if it is not a metallic or Rocky terrain type. If you did not get a free base look under your fleet tab and find your starter kit fleet.

Basic Base Needs:

Alright lets lay out the basics of a profitable base in terms of production and economy. These basics will also support a base that is a pure multi-purpose base. What this means is this type of base can support being a production / economy/ and research all three main purposes for a base. For our purposes we will be working with a base set up for all three purposes.

You now should have a first base it was given to you when you started the account most likely it’s in the first position of a system. Example: (SXX:XX:XX:11) This is fine as a matter of fact this is rather good. It depends on the terrain type now. If the type of astro is not Rocky or Metallic you might want to think about disbanding it after you have your first 10 bases. The reason for this is the metal, and fertility score of the terrain type. Metallic Astros have a metal of 5 and a fertility of 4 and Rocky have a metal of 3 and a fertility of 4.

The metal score dictates how much metal you get per level of metal refinery built. This also dictates the basic production score per level of metal refinery. This is actually the basic score it doesn’t count Robotic Factories or other more advanced production / construction structures.

The Fertility score dictates how much population is given per level of Habitation zone. A fertility score of 4 would give you 4 population per level of Habitation Zone.

Ok so now that we understand why the choice of Rocky and Metallic terrain types. There is one other choice if your setting up any other bases after the free one you get. This option is an Asteroid. This give you the same metal and fertility scores as a rocky but it only gives you a limited amount of area without advanced structures. But let us go on the idea you have chosen or have a first position moon and it is a Rocky or metallic.

Now go to the overview of your base you should see these scores

Astro Type: moon, Terrain Type: metallic, Area: 75, Fertility: 4, Solar: 4, Gas: 2,

Hydro: 0, Metal: 4, Crystal: 1

Alright now that we know what we have to work with we can start. With the basics let’s start building.

You have a construction Queue that has 6 slots. Slot 1 is what is being worked on and the other slots are what you have put in the Queue to build in order after the current project finishes.

Remember everything is run in real time so if you think you are going to be away from the the computer for a while remember to queue up longer running items you will need in the future. An empty queue will cost you productivity and so remember to keep it full if possible.

So here we go let’s build. The game will tell you when you need habitation zones or energy to begin with so insert those into the queue as needed below is a quick build list to help you get going fast and strong

Step Structure Increase Other notes
1 Metal Refinery Production/ Construction
2 Metal Refinery Production/ Construction
3 Metal Refinery Production/ Construction
4 Metal Refinery Production/ Construction
5 Metal Refinery Production/ Construction
6 Research Lab Reseazrc Start Researching computer level 1
7 Shipyard Production
8 Metal Refinery Production/ Construction
9 Research Lab Research Research computer through level 2
10 Shipyard Production
11 Metal Refinery Production/ Construction
12 Robotic Factory Production/ Construction
13 Research Lab Research Research energy level 1 through 6
14 Shipyard Production
15 Metal Refinery Production/ Construction
16 Robotic Factory Production/ Construction
17 Research Lab Research
18 Shipyard Production
19 Metal Refinery Production/ Construction
20 Robotic Factory Production/ Construction
21 Research Lab Research
22 Shipyard Production Research Aerospike Engine level 1 through 4
Repeat steps 15 through 18.

Other notes:

** Add Nanobot Factories to the mix as soon as your research on computer technology level 10 and Laser technology level 8. These increase your production and Construction values.

*** Add Economic Centers to the mix soon as you get computer technology level 10. These will add economic values.

The next 5 bases:

Ok now we have the first base out of the way the next 5 are easier. You should have by now taken the scout ship and corvette in the starter kit fleet and scouted out another first position Rocky or Metallic moon or planet. Now send the colony ship to the this new location and colonize it. We need to make 5 more research/ production/ economy bases.

So now that we have the new base use the build chart above and duplicate what you did on the first base. The research will change slightly just refer to the research section below for quick and dirty on research. Remember you will need to keep your queues full.

Base 7 and beyond:

Ok now that you have a 6 multi task bases go straight production same rules apply as the first base take a Rocky or Metallic moon or planet but when following the build outline exclude the Research labs.

Research:

Alright here is the quick and dirty on research. We will be getting to colony ships asap and then beyond. We will go off the principle that we have 6 research orientated bases each will have varied levels of research labs. We will now begin by breaking it down based on each base having a given number of labs. You can change where something is researched just chose the appropriate lab levels.

Base 1 Research Level
1 Computers 1 and 2
2 Energy 1 though 6
5 Aerospike Engine 1 through 4
8 Hyperspace Engine 1
Base 2 Research Level
1 Energy 7 through 12
The above is the fast track to Hyperspace Engine to obtain colony ships quickly
Ok so let’s now figure you have gotten to hyperspace engine level 1 let’s look at a 6 base layout for research. Ok lets go on the idea

Base 1 Research Level
Lab level
1 Computers 1 and 2
2 Energy 1 though 6
5 Aerospike Engine 1 through 4
8 Hyperspace Engine 1
10 Shielding 1 through 4
12 Ion 1 through 3
16 Photon 1 through 5
20 Disruptor 1 through 10
Base 2 Research Level
Lab Level
1 Energy 3 through 8
6 Plasma 1 through 5
10 Shielding 5 through 8
16 Photon 6 through 12
Base 3 Research Level
Lab Level
1 Energy 9 through 30
Base 4 Research Level
Lab Level
2 Armor 1 through 30+
Base 5 Research Level
Lab Level
2 Laser 1 through 30 minimum
Base 6 Research Level
Lab Level
1 Computers 3 through 26
Notes: As the research times increase without more lab levels it will take a lot of time. So remember to increase your research lab levels constantly. Do not for get to work on getting your research labs levels to 26 and orbital research labs up to level 3.

Fleet:

As for what type of fleet to have that is a personal choice and as I have not figured it out my self I cant give an opinion at this point.