Frequently Asked Questions - Bases
- Repairing base defenses
- How can I link my bases labs?
- Moving starbases
- Base Production
- What are Spacegates?
- How can I charge for the use of my spacegates?
- What benefits each astro type gives?
- What starbases are good for?
- When I add a structure to the queue, it affects imediatelly my base, why?
- How can I increase my economy?
The bases defenses when damaged by an attack, will repair automatically every 5 minutes at the rate of 0.08%
That rate can be increased by researching Automated Repair, each level will add 0.01% per tick.
So if you have Automated Repair level 5, your repair rate per tick is 0.13%
You need to develop Subspace Communications, each level will grant one base to be linked to another.
The requirements to do the link is that each base has Research Labs level 18 minimum.
You can link several bases into one, or a base to another one having several sets of 2 or 3 bases.
Your linked bases active commanders will benefit the main lab by the sum of its levels elevated by 0.8.
Example: 5 bases with science secretary 5 levels each, the sum is 25.
25^0.8 = 13
You will get extra 13% discount to all researches, plus the main base science secretary and science minister if any.
Click on your starbase overview page, than the Move tab link
There you will find the coord field to its destination, also it will show this lines:
You have to wait or cancel all ongoing construction, production and research.
The starbase will be unusable (no construction, production or research) while moving.
Your starbase moves at speed 0.01 lightyears * aerospike tech level.
You cannot recall it after launched!
You cannot move it to another galaxy.
A quick way to order ships for production or manage production queues better is to use one of the Wildcards.
m - minute
h - hour
d - day
k - thousand
kk or M - million
and so on
Examples
30m = 30 minutes - to order selected units for a 30 minutes production cycle
(this will determine number of units closest to keep production queue busy for the period.)
2h = 2 hour - to order selected units for a 2 hour production cycle
(this will determine number of units closest to keep production queue busy for the period.)
1d = 1 day - to order selected units for a 1 day production cycle
(this will determine number of units closest to keep production queue busy for the period.)
3k = 3 thousand - to order 3,000 of selected units.
2kk (or 2M) = 2 million - to order 2,000,000 of selected units.
Spacegates increases your fleet speed by 100% per level
If you have spacegate level 2, your corvettes will depart 200% faster from that base
If you have a base and a starbase at the same astro, building spacegates on both astros will not stack. Each spacegate will be selectable in the Fleet Move page, where you can set separated fee for both spacegates, the smaller could cost less, and the biggest costing more to be used by non allied players.
On each base where you have a spacegate, click on the Base Overview page, then on the Options tab
There you can set if the spacegate will be public (available to other players), how much to charge for it in percentage, and the threshold (fleets under X size will not pay). You can also set who you dont want to use it.
There are astros that give you more economy or construction/production.
Crystallines are the best to economy; moon give 3 econ to your cristal processor structure, and planet give 4!
Metallic in the other hand give you more metal, so it make your base production and construction way faster. Moon give 4 metal and planet 5 metal. A metallic planet can easily reach production 600.
Check the Help about Terrains page to more details.
Starbases (SB) are similar to bases but in orbit. You can build it the same way as bases, thru a Colony Ship.
Move it into an astro of your desire, and click the Build link in the Fleet Overview page.
You can have 1 starbase per base. The cost of your first starbase is 5,000$, to the next one it will increase by 50%, and so one to the 3rd, 4th, etc.
Over the starbases you cannot build these type of structures:
Urban Structures
Gas Plants
Hidro Plants
Metal Refineries
Crystal Mines
Command Centers
Terraform
Arcology
Biosphere Modification
Tele-Transport Pod
Capital
What starbases can build:
Automated Factories
Solar Plants
Fusion Plants
Antimatter Plants
Solar Satellite
Economic Centers
Nanite Factories
Orbital Base
Orbital Shipyards
Research Labs
Robotic Factories
Shipyards
Spaceports
Spacegate
Starbase
What starbases are good for:
Can be built over asteroid belts, bases cannot
Can be built on astros where there is already a base or other starbases
It generates 10~25 debris every full hour
[beta universe only]
It generates debris at asteroid belts hourly by 25 per SB level
Good for producing ships near your enemies region or galaxy; restock FTs, HBs
Good for increasing your economy
Good for increasing your scanners capabilities
Good for increasing your research
Good for reinforcing your defenses
Can be moved
It gives you a estimative, what you will have after it is completed.
It is necessary to the system enable the queue links to the other structures that require the benefits of the previous one, like more power or population
If you have a few items on queue, and you add a Metal Refinery that increase your construction points, it may show a faster time than before to the previous queue items, it will be improved later
You need to build structures that generate Economy like Spaceports, Economy Centers and Capital.
Other structures also gives you economy; Urban Structures, Orbital Base, Shipyards, Orbital Shipyards, Orbital Base, Metal Refineries, Robotic Factories, Nanite Factories, Android Factories and Biosphere Modification.
One important point about Spaceports. The economy it brings is accumulative. Level 1 gives you 1 econ, level 2 more 2 econ, level 3 will result in 6 econ in total and so on.
Check this table:
| Level | Econ boost |
|---|---|
| 1 | 1$ |
| 2 | 3$ |
| 3 | 6$ |
| 4 | 10$ |
| 5 | 15$ |
| 6 | 21$ |
| 7 | 28$ |
| 8 | 36$ |
| 9 | 45$ |
| 10 | 55$ |
Free accounts spaceports are limited to the amount of bases the player have. So if you have 5 bases, you cannot build spaceports level 6.
Premium accounts have no limits to build it, but the accumulative economy holds when the structure level reaches the player amount of bases.
if you have 8 bases, all additional spaceport levels higher than 8 will give the same econ as level 8: 36$, when you build another base, the bonus will increase accordingly.