Frequently Asked Questions - Bases

The bases defenses when damaged by an attack, will repair automatically every 5 minutes at the rate of 0.08%
 
That rate can be increased by researching Automated Repair, each level will add 0.01% per tick.
 
So if you have Automated Repair level 5, your repair rate per tick is 0.13%

You need to develop Subspace Communications, each level will grant one base to be linked to another.
 
The requirements to do the link is that each base has Research Labs level 18 minimum.
 
You can link several bases into one, or a base to another one having several sets of 2 or 3 bases.
 
Your linked bases active commanders will benefit the main lab by the sum of its levels elevated by 0.8.
Example: 5 bases with science secretary 5 levels each, the sum is 25.
25^0.8 = 13
You will get extra 13% discount to all researches, plus the main base science secretary and science minister if any.

Click on your starbase overview page, than the Move tab link

There you will find the coord field to its destination, also it will show this lines:

Arrow You have to wait or cancel all ongoing construction, production and research.
Arrow The starbase will be unusable (no construction, production or research) while moving.
Arrow Your starbase moves at speed 0.01 lightyears * aerospike tech level.
Arrow You cannot recall it after launched!
Arrow You cannot move it to another galaxy.

A quick way to order ships for production or manage production queues better is to use one of the Wildcards.
m - minute
h - hour
d - day
k - thousand
kk or M - million
and so on
 
Examples

30m = 30 minutes - to order selected units for a 30 minutes production cycle
(this will determine number of units closest to keep production queue busy for the period.)
 
2h = 2 hour - to order selected units for a 2 hour production cycle
(this will determine number of units closest to keep production queue busy for the period.)
 
1d = 1 day - to order selected units for a 1 day production cycle
(this will determine number of units closest to keep production queue busy for the period.)
 
3k = 3 thousand - to order 3,000 of selected units.
 
2kk (or 2M) = 2 million - to order 2,000,000 of selected units.
 

Spacegates increases your fleet speed by 100% per level

If you have spacegate level 2, your corvettes will depart 200% faster from that base

If you have a base and a starbase at the same astro, building spacegates on both astros will not stack. Each spacegate will be selectable in the Fleet Move page, where you can set separated fee for both spacegates, the smaller could cost less, and the biggest costing more to be used by non allied players.

On each base where you have a spacegate, click on the Base Overview page, then on the Options tab

There you can set if the spacegate will be public (available to other players), how much to charge for it in percentage, and the threshold (fleets under X size will not pay). You can also set who you dont want to use it.

There are astros that give you more economy or construction/production.

Crystallines are the best to economy; moon give 3 econ to your cristal processor structure, and planet give 4!

Metallic in the other hand give you more metal, so it make your base production and construction way faster. Moon give 4 metal and planet 5 metal. A metallic planet can easily reach production 600.

Check the Help about Terrains page to more details.

Starbases (SB) are similar to bases but in orbit. You can build it the same way as bases, thru a Colony Ship.
Move it into an astro of your desire, and click the Build link in the Fleet Overview page.

You can have 1 starbase per base. The cost of your first starbase is 5,000$, to the next one it will increase by 50%, and so one to the 3rd, 4th, etc.

Over the starbases you cannot build these type of structures:

Star Urban Structures
Star Gas Plants
Star Hidro Plants
Star Metal Refineries
Star Crystal Mines
Star Command Centers
Star Terraform
Star Arcology
Star Biosphere Modification
Star Tele-Transport Pod
Star Capital

What starbases can build:

Star Automated Factories
Star Solar Plants
Star Fusion Plants
Star Antimatter Plants
Star Solar Satellite
Star Economic Centers
Star Nanite Factories
Star Orbital Base
Star Orbital Shipyards
Star Research Labs
Star Robotic Factories
Star Shipyards
Star Spaceports
Star Spacegate
Star Starbase

What starbases are good for:

Star Can be built over asteroid belts, bases cannot Innocent
Star Can be built on astros where there is already a base or other starbases Grade
Star It generates 10~25 debris every full hour Cash [beta universe only]
Star It generates debris at asteroid belts hourly by 25 per SB level Hat
Star Good for producing ships near your enemies region or galaxy; restock FTs, HBs Evil
Star Good for increasing your economy Beer
Star Good for increasing your scanners capabilities Ghost
Star Good for increasing your research Crown
Star Good for reinforcing your defenses Angry
Star Can be moved

It gives you a estimative, what you will have after it is completed.

It is necessary to the system enable the queue links to the other structures that require the benefits of the previous one, like more power or population

If you have a few items on queue, and you add a Metal Refinery that increase your construction points, it may show a faster time than before to the previous queue items, it will be improved later

You need to build structures that generate Economy like Spaceports, Economy Centers and Capital.

Other structures also gives you economy; Urban Structures, Orbital Base, Shipyards, Orbital Shipyards, Orbital Base, Metal Refineries, Robotic Factories, Nanite Factories, Android Factories and Biosphere Modification.

One important point about Spaceports. The economy it brings is accumulative. Level 1 gives you 1 econ, level 2 more 2 econ, level 3 will result in 6 econ in total and so on.

Check this table:

Level Econ boost
1 1$
2 3$
3 6$
4 10$
5 15$
6 21$
7 28$
8 36$
9 45$
10 55$

Exclamation Mark Free accounts spaceports are limited to the amount of bases the player have. So if you have 5 bases, you cannot build spaceports level 6.
Exclamation Mark Premium accounts have no limits to build it, but the accumulative economy holds when the structure level reaches the player amount of bases.
Exclamation Mark if you have 8 bases, all additional spaceport levels higher than 8 will give the same econ as level 8: 36$, when you build another base, the bonus will increase accordingly.