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General

The Market

The Ships Market is where you can buy ships

The daily limit that you can buy is related limited to your bases production capacity for 24 hours, except the speed universe where the limit is doubled (48 hours)

The daily limit also increase by your account total experience, in the percentage to the game universe top xp player. The top player will have 100% extra limit, and you will have it proportionally to him/her.
Its up to you to get that 100%!!

The ships prices are related to your account level, 75% + level, so if your level is 10, you will buy the ship original cost +85%.
At level 100, it will cost you +175% (example for a fighter, 5+175% = 13.75 rounded up to 14 credits)

Pillages

You will get credits in form of Pillage when you attack and successfully occupy a base.

Attention a base without fleet can be pillaged, but only the owner credits pillage will be given.

The pillage is formed by 2 calcs, one is based on the Base Owner Credits

if the owner is [iCore] (the game bot)

(base-total-economy * time * 50) ^ 0.925

if the owner is a player

(base-total-econ / owner-econ * owner-credits * time)

time = hours since last pillage /100, cap 100

so if it was pillaged over 100 hours, or never, time is 1. If it was pillaged 24 hours ago, time is 0.76

The other pillage is based on the base economy

5 * (base-econ - (base-total-econ * 0.7)^2

divided by 2 if in a speed universe

if the base is from [iCore], there is a Bonus over the previous calc since it was hit the last time or the base age, 0.1% per hour - double it to speed universes. 1440 hours cap.

Speed guide

The goal of this guide is to help new players attain at least 10 bases before their free premium upgrade runs out. The first 2 days are very important for several reasons. First of all you only have 2 days of a premium account without reaching level 15 to receive a coupon that would allow you to extend you premium account by 2 days. Second once the free premium period expires if you do not have 10 bases this is the limit you can have without using a coupon or upgrading to a premium. Do not worry if you have more than 10 bases when your premium period runs out you do not lose them you only lose the ability to build more without some form of an upgrade. One final note about this period the double economy is good for 7 days without the use of a coupon.

Alliances

If you want to join an existing alliance, we recommend you visit the "ranks" page first.
 
Check out the different alliances.
 
Read their public page and decide if you want to fight alongside with them / want to be protected by them
 
When you have decided if you want to (1.) Join an alliance OR are able to (2.) make your own BETTER alliance
 
(1.)Click the alliance page -> choose join one- and select the desired alliance and join it (Wait for the 
alliance master(GM) to accept you)
 
(2.)If you feel like an Alliance Master and want to create your own - click the "alliance" page and select create one.
 

How extended shielding works

Ground Defenses

If your base has Deflection Shields, they will add shielding to all ground-battery defenses (from barracks to disruptors)

The math behind it is:

total of shields divided by total of area

shields = deflection shielding * 5
area = sum of all battery levels * 5

limited to a maximum increase of 3 shielding per battery.

For a simple example, if a base has 1 barracks, 1 laser battery, 2 ion battery and 1 deflection shields, then:

(1+1+2)*5=20 area
1 deflection=20 shielding (add 5% to each shielding tech level you have)

so each ground defense would get 1 extra shielding.

Base Owner Orbiting Ships

To the orbiting ships the bonus is similar, divide the total number of units you have by the p.shields or s.shields

1000 ft
1 level of p.shields

24*5 / 1000 = 0.12

if you have shielding tech 20, it would give double that shielding to your fighters.

Shielded units will have their shielding increased.

Players protection

A player is fully protected over his bases if his level is under 40% of the aggressor level, in an empty astro that protection no longer apply

If you attack a player 40% above your own level, you lost the previous protection for 72 hours

Any bases under 2 days old cannot be hit

If an account go inactive for 7 days, and ain't under vacation mode, anyone can hit his bases

Inactive players will have his bases coords revealed in the Locations tab under his profile page for his alliance leadership after 7 days, his alliance members after 14 days, and to all users after 21 days

30 days inactive and free account turn BORC

Increasing the base economy

You can increase your bases economy by building the following structures:

  1. Crystal Processor
  2. Economy Centers
  3. Spaceports
  4. Empire Center

Also those structures will give you more economy:

  1. Habitat Zone
  2. Orbital Base
  3. Shipyards
  4. Orbital Shipyards
  5. Metal Refineries, Robotic, Nanobots and Automated Factories
  6. Biosphere Modification
  7. Tele-Transport Pod

The most impressive structure to economy is the Spaceports. It gives only 1 economy to level 1, but each next level will increase to match its level, like 2 to level 2, 3 to level 3, etc.
So Spaceports level 5 will give you 1+2+3+4+5=15 econ.

Create or Join an Alliance

You can create your own alliance and invite your friends to join it!

Be the strongest alliance and rule the galaxies

Creating an alliance:
If you want to make the best alliance out there...
Get at least 2 econ, select alliance in the top pane and click "Create Alliance"

Joining an alliance:
you can join one of the existing alliances...
Go to the top pane, choose ranks -> alliances, select your favorite alliance and choose join alliance.

If you know someone that already play; click the players name, select the players alliance, and choose to join it

Outer-core manual

Welcome to Outer-Core, a great space based MMPRPG.

You start with one Base in a random astro, click on the Empire link to see it and to build structures.

You also get a Colony Ship, to be used to create another base in any empty astro. You can visit the Maps to pick a Planet, Moon or Asteroid.

You also get 1 Corvette to protect your Colony Ship, and 1 Scout for you scan the regions to find your desired astros.

You can move your fleet through Fleets page, you will find your Starter Kit fleet there.

We recommend that you pick a moon, with good metal, fertility and solar. You will understand why with time and practice. Check under Help - Terrains tab to know all about the astros.

After you colonize your bases, build a few Metal Refineries, to improve your construction capacity. Build a Research Lab so you can start researching, and build some levels of Shipyards to produce your ships.

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