General

Pillages

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You will get credits in form of Pillage when you attack and successfully occupy a base

The pillage is formed by 2 calcs, one is based on the Base Owner Credits:

if the owner is [iCore] (the game bot)

(base-total-economy * time * 50) ^ 0.925

if the owner is a player:

(base-total-econ / owner-econ * owner-credits * time)

time = hours since last pillage /100, cap 100
so if it was pillaged over 100 hours, or never, time is 1. If it was pillaged 24 hours ago, time is 0.76

The other pillage is based on the base economy:

5 * (base-econ - (base-total-econ * 0.7)^2

divided by 2 if in a speed universe

if the base is from [iCore], there is a Bonus over the previous calc since it was hit the last time or the base age, 0.1% per hour - double it to speed universes. 1440 hours cap.

Speed guide

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The goal of this guide is to help new players attain at least 10 bases before their free premium upgrade runs out. The first 2 days are very important for several reasons. First of all you only have 2 days of a premium account without reaching level 15 to receive a coupon that would allow you to extend you premium account by 2 days. Second once the free premium period expires if you do not have 10 bases this is the limit you can have without using a coupon or upgrading to a premium. Do not worry if you have more than 10 bases when your premium period runs out you do not lose them you only lose the ability to build more without some form of an upgrade. One final note about this period the double economy is good for 7 days without the use of a coupon.

Alliances

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If you want to join an existing alliance, we recommend you visit the "ranks" page first.
 
Check out the different alliances.
 
Read their public page and decide if you want to fight alongside with them / want to be protected by them
 
When you have decided if you want to (1.) Join an alliance OR are able to (2.) make your own BETTER alliance
 
(1.)Click the alliance page -> choose join one- and select the desired alliance and join it (Wait for the 
alliance master(GM) to accept you)
 
(2.)If you feel like an Alliance Master and want to create your own - click the "alliance" page and select create one.
 

Game of the year

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Vote for Outer-core for the game of the year ! Click here to vote Thanks for the support

How extended shielding works

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Ground Defenses

If your base has Deflection Shields, they will add shielding to all ground-battery defenses (from barracks to disruptors)

The math behind it is:

total of shields divided by total of area

shields = deflection shielding * 5
area = sum of all battery levels * 5

limited to a maximum increase of 3 shielding per battery.

For a simple example, if a base has 1 barracks, 1 laser battery, 2 ion battery and 1 deflection shields, then:

(1+1+2)*5=20 area
1 deflection=20 shielding (add 5% to each shielding tech level you have)

so each ground defense would get 1 extra shielding.

Base Owner Orbiting Ships

To the orbiting ships the bonus is similar, divide the total number of units you have by the p.shields or s.shields

1000 ft
1 level of p.shields

24*5 / 1000 = 0.12

if you have shielding tech 20, it would give double that shielding to your fighters.

Shielded units will have their shielding increased.

Players protection

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A player is fully protected over his bases if his level is under 40% of the aggressor level, in an empty astro that protection no longer apply

If you attack a player 40% above your own level, you lost the previous protection for 72 hours

Any bases under 2 days old cannot be hit

If an account go inactive for 7 days, and ain't under vacation mode, anyone can hit his bases

Inactive players will have his bases coords revealed in the Locations tab under his profile page for his alliance leadership after 7 days, his alliance members after 14 days, and to all users after 21 days

30 days inactive and free account turn BORC

Increasing the base economy

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You can increase your bases economy by building the following structures:

  1. Crystal Processor
  2. Economy Centers
  3. Spaceports
  4. Empire Center

Also those structures will give you more economy:

  1. Habitat Zone
  2. Orbital Base
  3. Shipyards
  4. Orbital Shipyards
  5. Metal Refineries, Robotic, Nanobots and Automated Factories
  6. Biosphere Modification
  7. Tele-Transport Pod

The most impressive structure to economy is the Spaceports. It gives only 1 economy to level 1, but each next level will increase to match its level, like 2 to level 2, 3 to level 3, etc.
So Spaceports level 5 will give you 1+2+3+4+5=15 econ.

Create or Join an Alliance

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You can create your own alliance and invite your friends to join it!

Be the strongest alliance and rule the galaxies

Creating an alliance:
If you want to make the best alliance out there...
Get at least 2 econ, select alliance in the top pane and click "Create Alliance"

Joining an alliance:
you can join one of the existing alliances...
Go to the top pane, choose ranks -> alliances, select your favorite alliance and choose join alliance.

If you know someone that already play; click the players name, select the players alliance, and choose to join it

What is hot

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Outer-core is a very fun space game, we continuously add new great features, check the forums for our latest improvements and what we are planing to do next.

Here is a glimpse of the game resources:

Empire at the empire page you can visualize what your bases and starbases are doing, what are been built, produced and researched.

Base Production your bases can build over 30 type of ships

Production Center in the production center you can produce new ships from all bases at once! All in the same page. You can also use math or wildcards (k = 1000, m = 1000000), like this 3k/2 will build 1500 ships

Ships Great ships that will spice up your fun and add lots of strategy to your game such as the Gateship, increasing your fleet speed with 100%, The Holoship and Cloak ship, tricking the enemy scanners by increasing or decrising your fleet size, The Defense Ship, sharing their shields with smaller ships and the Repair Ship, which will fix any damage sustained during battles.

Maps The flight path has gradient colors reflecting your fleets speed!

Systems This is one of the hundreds of the game solar systems

Structures You can build lots of interesting structures like telepods, solar satellites and orbital research labs.

Defenses Base defenses aren't passive, you can fire them against enemies fleets within the system! If someone lands anywhere in the system, you can fire lasers or drones to cripple him/her. Your alliance members will also get defense benefits from your batteries.

Techs Great technologies such as automated repair, cloaking, teleportation and stellar cartography!

Commanders You can have secretaries and ministers, ministers will enhance all of your bases or fleets, while secretaries will only enhance the base they're stationed on.

These are just some examples, join us and have a great time Wink

Outer-core chat

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We now have a Chat built in our forums

http://forums.outer-core.com/chat

See you there Wink

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