Outer Core

This is a space based game, built within Drupal (PHP, MySQL and jQuery).


It's a very cool
massive multi player role-playing game


We are finishing the alpha version, you can sign in already!

all members on the day we lauch the final version will gain Premium account for 60 days :)


power on
OC Admin

Your rating: None Average: 3.9 (15 votes)

We changed host, how fast is the new one?

Much faster
60% (9 votes)
Same as before
33% (5 votes)
I dont know the old one, I'm new
7% (1 vote)
Total votes: 15

New house

Friends,

Is with great joy that I announce we are in a new host.

The old one gives me too much headache, 3 times slower and the support lately wasn't honest.

Now I'm using www.hostgator.com. So far, they have all I need and are way faster (support and site access time).

I would love to any feedback from you, do you agree it is better now?

Your rating: None Average: 5 (3 votes)

More ideas

  • all Asteroid Belt will release 2 debri per hour, and after all debri is released, the asteroid belt will cease to exist. No base can be construct on that astro.
  • builder ship: can construct starbases on any astro, increasing fleet power like command centers, and debri production on asteroid belts (double per level),  Each level give more defense and production. 
  • Starbases can be captured by enemies.  Distance to the sun reduces/increases it shields. 
  • Starbases can be used to telepod marines, so any ship that can hold marines can use a alliance starbase to reload. 
  • Damaged ships can be restored only on player bases or player starbases.  And it takes time, proportional to the damage and total ship cost.
  • Damaged ships travel slower.
  • Jumpgates can be used by any player, no mater the alliance, but non member of owner alliance will pay a fee to use the jumpgate
  • Rally points, any fleet travel can use rally points (several coordinates).
  • no-stelar ships (fighters, bombes, ...) can use jumpgates
  • Shipgate is a moveable jumpgate level 1, can be used by any ship smaller then battleship


thats all I thought tonight

do you have suggestions?

Your rating: None Average: 4.5 (4 votes)

Just Another Idea for Outer-Core

OK, here's my idea. It's similar to the marine idea previously posted, though a bit more in-depth. Instead of using only basic marines, why not add different classes of soldiers to the mix? Here are some of my ideas for soldier classes:

1. Heavy Weapons Unit
2. Scout
3. Regular Infantry
4. Grenadier
5. Sniper

While the marines would indeed spice up combat, different soldier classes would make the marine idea more interesting.

Your rating: None Average: 4.5 (2 votes)

My ideas for the game

It will be pretty much like AstroEmpires


but with some extra spice, like:


- Marines (to add more fun to the battles, I will add ground attack, and marines will hold occupation, no need to keep fleet in orbit!)

- Teleport, to send marines and small ships (under stellar) to any base, guild base or occupied base
- Shipgate (a portable jumpgate)

- more Heavy units, with aditional attack, shield, space

- Light units, faster but weaker
- Defense Ship (extended shield involving a few hangar ships)

- Shared Research, so we can search one single tech as the power of all labs, not each one doing one tech

- More Structures (telepod, hidroplant)
- Custom ship, each player will be able to create his one ships,
configuring attack, armor, shield, hangar, marine transport space, ...

- Loan credits
- Asteroid Belt will release debri per hour
- Gigant Gas will be a perfect spot to hide small/medium fleets

Your rating: None Average: 5 (3 votes)
Syndicate content